wraith/frontend/composables/useRdp.ts

240 lines
7.4 KiB
TypeScript

import Guacamole from 'guacamole-common-js'
import { useAuthStore } from '~/stores/auth.store'
import { useSessionStore } from '~/stores/session.store'
/**
* Custom Guacamole Tunnel that speaks JSON over WebSocket.
*
* Why custom instead of Guacamole.WebSocketTunnel:
* - The standard WebSocketTunnel expects raw Guacamole protocol over WS.
* - Our /ws/rdp gateway wraps all messages in JSON envelopes (same pattern
* as /ws/terminal and /ws/sftp) for auth, connect handshake, and error
* signaling.
* - This tunnel bridges the two: guacamole-common-js sees raw Guacamole
* instructions while our gateway sees consistent JSON messages.
*
* IMPORTANT: Guacamole.Tunnel assigns connect/sendMessage/disconnect as
* instance properties in its constructor (not prototype methods). We MUST
* reassign them in our constructor AFTER super() to override the no-ops.
*/
class JsonWsTunnel extends Guacamole.Tunnel {
private ws: WebSocket | null = null
private readonly wsUrl: string
private readonly connectMsg: object
// Expose for external callers (connected event, disconnect action)
onConnected: ((hostId: number, hostName: string) => void) | null = null
onDisconnected: ((reason: string) => void) | null = null
onGatewayError: ((message: string) => void) | null = null
constructor(wsUrl: string, connectMsg: object) {
super()
this.wsUrl = wsUrl
this.connectMsg = connectMsg
// Override instance methods set by Guacamole.Tunnel constructor
this.connect = this._connect.bind(this)
this.disconnect = this._disconnect.bind(this)
this.sendMessage = this._sendMessage.bind(this)
}
private _connect(_data?: string) {
console.log('[RDP] Tunnel opening WebSocket:', this.wsUrl)
this.ws = new WebSocket(this.wsUrl)
this.ws.onopen = () => {
console.log('[RDP] WebSocket open, sending connect handshake')
this.ws!.send(JSON.stringify(this.connectMsg))
}
this.ws.onmessage = (event: MessageEvent) => {
const msg = JSON.parse(event.data as string)
switch (msg.type) {
case 'connected':
this.onConnected?.(msg.hostId, msg.hostName)
break
case 'guac': {
const instruction: string = msg.instruction
this._dispatchInstructions(instruction)
break
}
case 'error':
this.onGatewayError?.(msg.message as string)
this.onerror?.(new Guacamole.Status(Guacamole.Status.Code.SERVER_ERROR, msg.message))
break
case 'disconnected':
this.onDisconnected?.(msg.reason as string)
break
}
}
this.ws.onclose = (event: CloseEvent) => {
if (event.code === 4001) {
this.onerror?.(new Guacamole.Status(Guacamole.Status.Code.CLIENT_FORBIDDEN, 'Unauthorized'))
}
this.onDisconnected?.('WebSocket closed')
}
this.ws.onerror = () => {
this.onerror?.(new Guacamole.Status(Guacamole.Status.Code.SERVER_ERROR, 'WebSocket error'))
}
}
private _disconnect() {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.close()
}
this.ws = null
}
private _sendMessage(...elements: any[]) {
// Guacamole.Client calls sendMessage(opcode, arg1, arg2, ...) with individual elements.
// Encode into Guacamole wire format: "<len>.<value>,<len>.<value>,...;"
if (this.ws?.readyState === WebSocket.OPEN) {
const instruction = elements.map((e: any) => {
const s = String(e)
return `${s.length}.${s}`
}).join(',') + ';'
this.ws.send(JSON.stringify({ type: 'guac', instruction }))
}
}
/**
* Parse one or more Guacamole instructions from a raw buffer string
* and call oninstruction for each.
*/
private _dispatchInstructions(raw: string) {
if (!this.oninstruction) return
let remaining = raw
while (remaining.length > 0) {
const semicolonIdx = remaining.indexOf(';')
if (semicolonIdx === -1) break
const instruction = remaining.substring(0, semicolonIdx)
remaining = remaining.substring(semicolonIdx + 1)
if (!instruction) continue
const parts: string[] = []
let pos = 0
while (pos < instruction.length) {
const dotIdx = instruction.indexOf('.', pos)
if (dotIdx === -1) break
const len = parseInt(instruction.substring(pos, dotIdx), 10)
if (isNaN(len)) break
const value = instruction.substring(dotIdx + 1, dotIdx + 1 + len)
parts.push(value)
pos = dotIdx + 1 + len + 1
}
if (parts.length > 0) {
const opcode = parts[0]
const args = parts.slice(1)
this.oninstruction(opcode, args)
}
}
}
}
// ─── Composable ────────────────────────────────────────────────────────────────
export function useRdp() {
const auth = useAuthStore()
const sessions = useSessionStore()
function connectRdp(
container: HTMLElement,
hostId: number,
hostName: string,
color: string | null,
pendingSessionId: string,
options?: { width?: number; height?: number },
) {
const proto = location.protocol === 'https:' ? 'wss' : 'ws'
const wsUrl = `${proto}://${location.host}/api/ws/rdp?token=${auth.token}`
const width = options?.width || container.clientWidth || 1920
const height = options?.height || container.clientHeight || 1080
console.log(`[RDP] Connecting to ${wsUrl} for hostId=${hostId} (${width}x${height})`)
const tunnel = new JsonWsTunnel(wsUrl, {
type: 'connect',
hostId,
width,
height,
})
const client = new Guacamole.Client(tunnel)
const sessionId = pendingSessionId
tunnel.onConnected = (_resolvedHostId: number, resolvedHostName: string) => {
console.log(`[RDP] Connected to ${resolvedHostName}`)
sessions.replaceSession(sessionId, {
key: sessionId,
id: sessionId,
hostId,
hostName: resolvedHostName || hostName,
protocol: 'rdp',
color,
active: true,
})
}
tunnel.onDisconnected = (reason: string) => {
console.log(`[RDP] Disconnected: ${reason}`)
sessions.removeSession(sessionId)
client.disconnect()
}
tunnel.onGatewayError = (message: string) => {
console.error('[RDP] Gateway error:', message)
}
// Attach Guacamole display element to container
const displayEl = client.getDisplay().getElement()
container.appendChild(displayEl)
// Mouse input
const mouse = new Guacamole.Mouse(displayEl)
mouse.onEach(
['mousedown', 'mousemove', 'mouseup'],
(e: Guacamole.Mouse.Event) => {
client.sendMouseState(e.state)
},
)
// Keyboard input
const keyboard = new Guacamole.Keyboard(document)
keyboard.onkeydown = (keysym: number) => client.sendKeyEvent(1, keysym)
keyboard.onkeyup = (keysym: number) => client.sendKeyEvent(0, keysym)
// Initiate the WebSocket connection
client.connect()
function disconnect() {
keyboard.onkeydown = null
keyboard.onkeyup = null
client.disconnect()
sessions.removeSession(sessionId)
}
function sendClipboardText(text: string) {
const stream = client.createClipboardStream('text/plain')
const writer = new Guacamole.StringWriter(stream)
writer.sendText(text)
writer.sendEnd()
}
return { client, sessionId, disconnect, sendClipboardText }
}
return { connectRdp }
}